![]() ![]() On a more meta-level, there are hints in the game that the alternate universe of the Total War series will not include some of the most hated aspects of The End Times.Many players, especially those who play non-Order factions, consider the Ordertide * The Empire, Southern Realms, Bretonnia, Dwarfs, High Elves, and sometimes Lizardmen all tend to form into a gigantic super-alliance once Chaos shows up due to the Shield of Civilization mechanic and will systematically declare war on and wipe out every non-Order faction once Chaos is defeated to be the True Final Boss instead. The changes to the Chaos invasion as of the Twisted and the Twilight modify this - They make the Chaos invasion stronger but it all spawns in the north, so if you're not up in Naggarond or Kislev you'll probably never see it before Reikland kills it. When playing as a faction with a start location far away from the spawn points for the Doom Tide ( Warriors of Chaos in the north-east, Servants of Chaos in the sea north of Ulthuan and the Puppets of Chaos off the east coast of Lustria) it is not uncommon to see the entire End Times event defeated by AI factions such as Kislev without the player's involvement needed at all. Following numerous tweaks to the game's auto-resolve system, Mortal Empires' "End Times" event is, if anything, more of an anticlimax than in the first game.A patch later made it a good deal harder. ![]() Whilst the final battle is still a treat because of its insane visuals, atmosphere, Nightmare Fuel, and the power trip it is for the player (who gets to wield the sheer power of the Vortex against their enemies), the battle itself is rather easy, despite facing multiple stacks of armies belonging to every other race in the Vortex race. ![]()
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